Reprobation

Reprobation

Enchantment — Aura

Rarity

Common

Mana Cost
1 W
Artist

Igor Kieryluk

Oracle Text

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (5)

  • Wizards of the Coast
    If a noncreature permanent becomes a creature and is enchanted with Reprobation, it will remain a creature thanks to Reprobation’s effect, even when the original effect that made it a creature expires.
  • Wizards of the Coast
    The enchanted creature retains any supertypes it had, such as legendary or snow.
  • Wizards of the Coast
    If the enchanted creature gains an ability after Reprobation becomes attached to it, it will keep that ability.
  • Wizards of the Coast
    Reprobation overwrites all previous effects that set the enchanted creature’s creature types, card types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Reprobation becomes attached will overwrite that portion of the effect.
  • Wizards of the Coast
    Effects that modify the enchanted creature’s power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters).

Other Printings