Saving Grace

Saving Grace

Enchantment — Aura

Rarity

Uncommon

Mana Cost
1 W
Artist

McLean Kendree

Oracle Text

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

  • A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Rulings (5)

  • Wizards of the Coast
    Saving Grace's ability has no effect on damage already dealt earlier in the turn.
  • Wizards of the Coast
    More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
  • Wizards of the Coast
    If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
  • Wizards of the Coast
    Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
  • Wizards of the Coast
    If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.