Scout's Warning
Instant
Oracle Text
The next creature card you play this turn can be played as though it had flash. Draw a card.Rulings (4)
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Wizards of the CoastYou don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
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Wizards of the CoastIf you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
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Wizards of the CoastYou cannot use this effect to play Dryad Arbor during an opponent's turn.
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Wizards of the CoastAfter Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.