South Wind Avatar

South Wind Avatar

Creature — Snake Spirit Avatar

Set

Teenage Mutant Ninja Turtles (tmt)

Rarity

Rare

Mana Cost
3 B
Artist

InHyuk Lee

Power / Toughness

3 / 4

Oracle Text

Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.

Community

👥 1 player has this card
🔄 1 offers it for trade

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Legality

Standard
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pioneer
Legal
Pauper
Not Legal
Brawl
Legal

Decks with this card (2)

Rulings (5)

  • Wizards of the Coast
    In a Two-Headed Giant game, life gained by your teammate won't cause South Wind Avatar's last ability to trigger, even though it caused your team's life total to increase.
  • Wizards of the Coast
    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and South Wind Avatar's last ability will trigger only once.
  • Wizards of the Coast
    Use the creature's toughness as it last existed on the battlefield to determine how much life you gain with South Wind Avatar's second ability.
  • Wizards of the Coast
    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, South Wind Avatar's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Wizards of the Coast
    South Wind Avatar's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.

Other Printings