Subterfuge

Subterfuge

Creature — Elemental Incarnation

Set

Lorwyn Eclipsed Commander (ecc)

Rarity

Rare

Mana Cost
4 U
Artist

Ilse Gort

Power / Toughness

3 / 5

Oracle Text

When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore 7UU (7UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

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Legality

Standard
Not Legal
Modern
Not Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pioneer
Not Legal
Pauper
Not Legal
Brawl
Not Legal

Decks with this card (1)

Rulings (8)

  • Wizards of the Coast
    If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Wizards of the Coast
    Opponents who have left the game aren't counted when determining how many tokens to create.
  • Wizards of the Coast
    If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Wizards of the Coast
    Exiling the card with encore is a cost to activate the encore ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • Wizards of the Coast
    Encore is an activated ability that functions from the graveyard. "Encore [cost]" means "[Cost], Exile this card from your graveyard: For each opponent, create a token that's a copy of this card that attacks that opponent this turn if able. The tokens gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery."
  • Wizards of the Coast
    If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • Wizards of the Coast
    The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • Wizards of the Coast
    Each token must attack the appropriate player if able.

Other Printings