Sword of the Meek

Sword of the Meek

Artifact — Equipment

Rarity

Rare

Mana Cost
2
Artist

Franz Vohwinkel

Oracle Text

Equipped creature gets +1/+2. Equip 2 Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

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Rules for this card

  • A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

Rulings (5)

  • Wizards of the Coast
    If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
  • Wizards of the Coast
    Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • Wizards of the Coast
    Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
  • Wizards of the Coast
    Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
  • Wizards of the Coast
    If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.

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