Tangletrove Kelp
Artifact Creature — Clue Plant
Rarity
Rare
Mana Cost
Artist
Erikas Perl
Power / Toughness
6 / 6
Oracle Text
WardRules for this card
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A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
Rulings (7)
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Wizards of the CoastClues you control will keep any abilities they previously had while they’re creatures.
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Wizards of the CoastYou can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.
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Wizards of the CoastIf a Clue you control is already a creature when Tangletrove Kelp’s second ability resolves, Tangletrove Kelp’s second ability will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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Wizards of the CoastSome spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens.
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Wizards of the CoastClue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type.
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Wizards of the CoastSome abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability.
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Wizards of the CoastIf an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability.