Tezzeret's Gambit

Tezzeret's Gambit

Sorcery

Rarity

Rare

Mana Cost
3 U/P
Artist

Jason Felix

Oracle Text

(U/P can be paid with either U or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Rules for this card

  • To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.34, “Proliferate.”

Rulings (11)

  • Wizards of the Coast
    Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
  • Wizards of the Coast
    To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
  • Wizards of the Coast
    As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
  • Wizards of the Coast
    A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
  • Wizards of the Coast
    If you're at 1 life or less, you can't pay 2 life.
  • Wizards of the Coast
    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • Wizards of the Coast
    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Wizards of the Coast
    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Wizards of the Coast
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Wizards of the Coast
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • Wizards of the Coast
    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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