Touch the Spirit Realm
Enchantment
Oracle Text
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel —Rules for this card
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Channel Rule 207.2c
Rulings (6)
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Wizards of the CoastIf a token is exiled this way, it will cease to exist and won't return to the battlefield.
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Wizards of the CoastIf a channel ability requires a target, you may not activate it without a target just to discard the card.
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Wizards of the CoastAuras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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Wizards of the CoastDiscarding the card is part of the cost to activate a channel ability.
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Wizards of the CoastIf a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
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Wizards of the CoastIf Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.