Warren Torchmaster

Warren Torchmaster

Creature — Goblin Warrior

Rarity

Uncommon

Mana Cost
1 R
Price · Cardmarket trend

€0.13 Foil €0.18

Artist

Ioannis Fiore

Power / Toughness

2 / 2

Cardmarket trend via Scryfall, as of 10/27/2026. May differ from the actual price.

Oracle Text

At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)

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Rules for this card

  • A keyword action. To blight N means to put N -1/-1 counters on a creature you control. See rule 701.68, “Blight.”

Rulings (7)

  • Wizards of the Coast
    You don't choose a target for Warren Torchmaster's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you blight 1 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Wizards of the Coast
    Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • Wizards of the Coast
    If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • Wizards of the Coast
    The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • Wizards of the Coast
    If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • Wizards of the Coast
    If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
  • Wizards of the Coast
    All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.