Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Rarity

Mythic

Mana Cost
2 B B
Artist

Greg Staples

Power / Toughness

2 / 4

Oracle Text

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. BB, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Community

No community data yet.

Want to trade this card?

Sign up for free

Rules for this card

  • To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.34, “Proliferate.”

  • A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”

Rulings (12)

  • Wizards of the Coast
    You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • Wizards of the Coast
    Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • Wizards of the Coast
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • Wizards of the Coast
    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Wizards of the Coast
    If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Wizards of the Coast
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Wizards of the Coast
    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Wizards of the Coast
    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Wizards of the Coast
    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Wizards of the Coast
    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Wizards of the Coast
    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • Wizards of the Coast
    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Other Printings