114. Emblems

In short

Embleme: Marker in der Kommandozone (meist von Planeswalkern erzeugt), die nur Fähigkeiten haben und mit denen nichts interagieren kann — sie können nicht zerstört, exiliert oder gestohlen werden. Einmal da, bleiben sie für den Rest des Spiels.

Informal summary — the official English text below is authoritative.

114.1.Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but usually no other characteristics.

114.2.An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.

114.3.An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no types, no mana cost, and no color. Most emblems also have no name.

114.4.Abilities of emblems function in the command zone.

114.5.An emblem is neither a card nor a permanent. Emblem isn’t a card type.

Source: Wizards of the Coast, Magic: The Gathering Comprehensive Rules. Unofficial presentation under the Fan Content Policy. Rules effective as of Aug 7, 2026