304. Instants

In short

Spontanzauber: die einzige Kartenart, die man immer wirken darf, wenn man Priorität hat — auch im gegnerischen Zug und als Antwort. Sie werden nie zu bleibenden Karten: verrechnen, Effekt, Friedhof. Alles Timing-Wissen dazu steht in Regel 117.

Informal summary — the official English text below is authoritative.

304.1.A player who has priority may cast an instant card from their hand. Casting an instant as a spell uses the stack. (See rule 601, “Casting Spells.”)

304.2.When an instant spell resolves, the actions stated in its rules text are followed. Then it’s put into its owner’s graveyard.

304.3.Instant subtypes are always a single word and are listed after a long dash: “Instant — Arcane.” Each word after the dash is a separate subtype. The set of instant subtypes is the same as the set of sorcery subtypes; these subtypes are called spell types. Instants may have multiple subtypes. See rule 205.3k for the complete list of spell types.

304.4.Instants can’t enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.

304.5.If text states that a player may do something “any time they could cast an instant” or “only as an instant,” it means only that the player must have priority. The player doesn’t need to have an instant card they could cast. Effects that would preclude that player from casting an instant spell don’t affect the player’s capability to perform that action (unless the action is actually casting an instant spell).

Source: Wizards of the Coast, Magic: The Gathering Comprehensive Rules. Unofficial presentation under the Fan Content Policy. Rules effective as of Aug 7, 2026