Inspiring Call

Inspiring Call

Instant

Rarity

Uncommon

Mana Cost
2 G
Artist

Dan Murayama Scott

Oracle Text

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Community

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Decks with this card (3)

Rulings (2)

  • Wizards of the Coast
    Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
  • Wizards of the Coast
    Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

Other Printings