408. Command
In short
Die Kommandozone: Zuhause von Kommandeuren (Regel 903), Emblemen (Regel 114), Verliesen, Ebenen, Intrigen und Co. — Objekte, die von außerhalb ins Spiel wirken. Für Commander-Regelfragen der wichtigste Nebenschauplatz.
Informal summary — the official English text below is authoritative.
408.1.The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
408.2.Emblems may be created in the command zone. See rule 114, “Emblems.”
408.3.In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”
Source: Wizards of the Coast, Magic: The Gathering Comprehensive Rules. Unofficial presentation under the Fan Content Policy. Rules effective as of Aug 7, 2026