505. Main Phase

In short

Die Hauptphasen (erste = vor dem Kampf, zweite = danach): der einzige Ort für Hexereien, Kreaturen und Co. (bei leerem Stack) und fürs Land-Spielen. Sagas bekommen zu Beginn der ersten Hauptphase ihre nächste Sagen-Marke (505.4). Beide Hauptphasen sind regeltechnisch gleichwertig.

Informal summary — the official English text below is authoritative.

505.1.There are two main phases in a turn. In each turn, the first main phase (also known as the precombat main phase) and the second main phase (also known as the postcombat main phase) are separated by the combat phase (see rule 506, “Combat Phase”). The precombat and postcombat main phases are individually and collectively known as the main phase.

505.1aOnly the first main phase of the turn is a precombat main phase. All other main phases are postcombat main phases. This includes the second main phase of a turn in which the combat phase has been skipped. It is also true of a turn in which an effect has caused an additional combat phase and an additional main phase to be created.

505.1bPhrases such as “first main phase,” “second main phase,” and so on count the number of main phases that have occurred only in the current turn unless that text specifies otherwise.

505.2.The main phase has no steps, so a main phase ends when all players pass in succession while the stack is empty. (See rule 500.2.)

505.3.First, but only if the players are playing an Archenemy game (see rule 904), the active player is the archenemy, and it’s the active player’s precombat main phase, the active player sets the top card of their scheme deck in motion (see rule 701.32). This turn-based action doesn’t use the stack.

505.4.Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control with one or more chapter abilities. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.

505.5.Third, if the active player controls one or more Attractions and it’s the active player’s precombat main phase, the active player rolls to visit their Attractions. (See rule 701.52, “Roll to Visit Your Attractions.”) This turn-based action doesn’t use the stack.

505.6.Fourth, the active player gets priority. (See rule 117, “Timing and Priority.”)

505.6aThe main phase is the only phase in which a player can normally cast artifact, creature, enchantment, planeswalker, and sorcery spells. The active player may cast these spells.

505.6bDuring either main phase, the active player may play one land card from their hand if the stack is empty, if the player has priority, and if they haven’t played a land this turn (unless an effect states the player may play additional lands). This action doesn’t use the stack. Neither the land nor the action of playing the land is a spell or ability, so it can’t be countered, and players can’t respond to it with instants or activated abilities. (See rule 305, “Lands.”)

Source: Wizards of the Coast, Magic: The Gathering Comprehensive Rules. Unofficial presentation under the Fan Content Policy. Rules effective as of Aug 7, 2026